They also can provide gold, a free unit, or technology. Defeated barbarian cities reveal nearby bonuses such as additional barbarian cities and artifacts, among others.The number of saves you can create varies according to console: 5 for the DS, 10 for the Xbox, and unlimited for the PS3!.Build overflow has been enhanced, meaning that if you produce twice the necessary production for a certain unit, you will end up building two of those per turn.The dark fog of war has been replaced by a whiter counterpart that obscures the view of unknown areas.The Civilopedia has been overhauled, incorporating videos and pictures to provide better historical background while making it more exciting and interactive.Firaxis also plans to release scenarios available for download after the game has come out. There will be scenarios included in the game, made by Firaxis.The game uses the Havok physics engine to create realistic, interactive environment that is especially apparent during combat, when units fight one another and fall down (see right).The environment, or climate, is randomized every time as well, hopefully generated starts for all civilizations that are fair and roughly equivilent. There is only one map size available in an attempt to ensure the game stays balanced and action-packed, although limiting the ability to enjoy larger, more "epic" settings.Units are produced faster, techs are researched faster, but all with appropriate balance. The primary aim is create a game with multiplayer contests in mind, thus shortening unnecessary periods of time, hopefully allowing games to be started and finished in just one sitting. A typical game will last just a few hours, quite a bit shorter than a usual Civilization 4 game on the PC.
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